The game gets progressively weird and surreal as events go on, and the interactions between characters gradually become more nuanced and complex from the straight-up swords and sorcery formula. As Caim journeys on, he learns about the Cult of the Watchers which has taken hold over the Empire and their evil machinations for the Goddess. Each seal that is destroyed makes the burden on the Goddess that much more unbearable. The game starts off simply enough, with Caim and any party members he's managed to find running from one location to the next, trying to prevent the Empire from destroying one of the three land-based seals. As a consequence, Verdelet can understand the telepathy that goes between pact-partners, but he gave up his hair. He would normally have gained the allegiance of the dragon as Caim has from his pact, but he can't call upon his pact-partner.
0 Comments
Leave a Reply. |